D&D Initiative Tracker

Initiative, tracked. Chaos, optional.

The initiative tracker DnD combat has needed since the first scrap of paper.

Great encounters are the life blood of any campaign and create the most unforgettable moments.

Dungeon Weave's encounter builder helps you keep track.

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A knight, painting a miniature knight for his table-top encounter with a dragon.

Roll initiative. And then...

Everyone rolls. You start writing names on the back of a receipt. Someone announces a 23 after you've already written the order, so you squeeze them in with an arrow.

Round three. The rogue asks if they can act again, and you cannot say with confidence that they haven't. The ogre you placed behind the door has not had a turn since the fight began, because the receipt never mentioned him. Somebody's concentration spell ended two rounds ago and nobody noticed, least of all you.

You will run the fight to the end, because you always do. But you spent the whole thing managing a list when you wanted to be running a battle.

Beyond the turn order

Initiative tracking is one of the core features we built into Dungeon Weave, to get the notes and rule books out of your head, so the story has room to fit in.

Most trackers hold a name and a number and hand you the rest. Ours holds the whole room: what's in it, what goes off in it, and what comes in after the first fight ends. Each of these came from a fight we ran and found other trackers lacking.

  • The encounter sits where it's planned in the story, so it surfaces at exactly the point the scene needs it.
  • Traps and environmental hazards get the same treatment as monsters, since a fight is made of more than things with a stat block.
  • A trap that needs a skill check to beat is tracked too, pass and fail counted, so it's not something you juggle in your head mid-round.
  • Reinforcements, and the boss who saves himself for last, can sit in separate waves, so the tracker brings them in on schedule instead of all at once.

The ordering handles itself, just hit "next turn" and knock, knock. Ah! Ogre behind the door, welcome in.

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Built alongside your story, not beside it

Standalone initiative trackers do exist, but they all suffer the same fundamental flaw. They aren't tied in to your campaign, so at the table you type in "goblin" again, from a stat block in a different tab while your players... wait.

In Dungeon Weave the encounter was planned inside the storyline it belongs to. Each encounter pops up exactly when it's needed. Did the players fail to sneak through the ruins? knock, knock. Ah! Ogre behind the door, welcome in. That is the difference between a DnD encounter tracker and a list: the list starts empty every time, and the encounter starts full. It is the same thread-first idea behind our campaign manager, applied to the moment the dice come out.

Before, during, after

Before the session, you build the encounter where it lives in the story and attach what belongs to it: the monsters, the trap on the stairs, and the environmental hazards.

During the session, you run the order live. Initiative gets rolled, the tracker holds it, and you spend your attention on the table instead of on the list.

After the fight, what happened matters. Every action has a consequence, the outcome of a fight feeds the campaign the same way any other choice does. The cultist escaped, the ogre is dead and his brother is going to hear about it, so-knock, knock ...hold on, someone's at the door.

Free to start

The free plan is built to run a real campaign, including its fights: 100 StoryNodes, 50 notes, 50 encounters, 20 each of monsters, traps and items, one party, and up to 10 sessions, with everything exportable at any point.

When you want more room, Casual DM is £3.50 a month or £38.50 a year, a launch price for early subscribers. Less than a set of dice, and the dice never remembered whose turn it was.

FAQs

Is there a free D&D initiative tracker?

Yes. The free plan includes initiative tracking with its encounters: 50 encounters, 20 homebrew monsters, one party, and up to 10 sessions, with your content exportable throughout. That is enough to run a full first campaign's worth of fights before deciding whether to pay for more.

Does it work for any edition or system?

The tracker holds a turn order, which is a concept most tabletop games share, so in principle any system that rolls for turn sequence can use it. That said, it was built with D&D 5e in mind, so a DnD 5e initiative tracker is what you should expect first.

Can I use it with Roll20 or in-person games?

Both. Dungeon Weave is a planner rather than a virtual tabletop, so there is no map and no dice in here. Our offering is simple: prep here, play anywhere. The tracker works at a kitchen table with physical dice, beside Roll20 or Foundry on a second screen, or over voice chat. Wherever the fight happens, the story lives in one place.

How is this different from a standalone initiative tracker app?

A standalone DnD tracker starts empty at every fight and knows nothing about your campaign. Here, the encounter is already built, its monsters are already attached, and it sits inside the storyline it belongs to, so there is nothing to retype at the table and nowhere for the outcome to get lost afterwards. The tracking is the same job either way. The difference is everything connected to it.

Roll initiative. Then look up from the list and run the fight.

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